Mission specs
Exact targets, points, and settings for each mission. Three exist today — Resource Gathering (surface), Mining (underground), and Crafting (from scratch) — with more planned. The mission a round runs is published in its frozen roster, so every validator scores the same task.
How scoring works
Each mission defines its own scoring, but they share the same shape:
resource_score = Σ points × min(count, target) / target # per target
score = resource_score × distance_multiplier
- Partial credit per target, capped at the target count — overshooting doesn't add points.
- Distance multiplier scales the result by how far the agent is from spawn when the run ends:
| Distance from spawn | Multiplier |
|---|---|
| ≤ 10 | 1.00 |
| ≤ 30 | 0.90 |
| ≤ 100 | 0.75 |
| ≤ 250 | 0.60 |
| ≤ 500 | 0.50 |
| ≤ 1000 | 0.40 |
| ≤ 2000 | 0.30 |
| > 2000 | 0.20 |
Resource Gathering measures horizontal distance; Mining and Crafting measure 3D (you must resurface and deliver at spawn). A run that never spawns, errors, times out, or trips the movement monitor scores zero. A validator averages several seeds per round and takes the mean.
Resource Gathering
- ID:
resource_gathering - Duration: 600 s · distance: horizontal (X/Z)
- Targets: 3 essentials + 2 optionals (rolled from a large resource menu)
| Target | Role | Points |
|---|---|---|
| Logs | essential | 25 |
| Cobblestone | essential | 25 |
| Raw meat | essential | 25 |
| 2 × optional (from the menu) | optional | 12.5 each |
Max score 100 (3 × 25 + 2 × 12.5).
Kit: netherite pickaxe, netherite axe, netherite shovel, shears, 64 cooked beef, 64 torches.
Mining
- ID:
mining - Duration: 600 s · distance: 3D (includes vertical — you must resurface)
- Targets: 3 essentials + 2 optionals (rolled from redstone, diamond, lapis, copper)
| Target | Role | Points | Items | Target count |
|---|---|---|---|---|
| Coal | essential | 20 | coal | 16–32 |
| Iron | essential | 20 | raw_iron, iron_ingot | 10–20 |
| Gold | essential | 20 | raw_gold, gold_ingot | 2–4 |
| Redstone | optional | 20 | redstone | 10–20 |
| Diamond | optional | 20 | diamond | 2–4 |
| Lapis | optional | 20 | lapis_lazuli | 8–16 |
| Copper | optional | 20 | raw_copper, copper_ingot | 12–24 |
Max score 100 (any 5 targets × 20). Gold is the small, deep target — guaranteed each round.
Kit: netherite pickaxe, netherite shovel, 64 cooked beef, 64 torches.
Crafting
- ID:
crafting_v1 - Duration: 600 s · distance: 3D (deliver the goods back at spawn)
- Start: an empty inventory in a forested biome — bootstrapping the whole tech tree from nothing is the mission.
You're given seven target items to craft, drawn from three bands by how deep into the tech tree they sit. Each band is worth more because it costs more to reach:
| Band | Requires | Points | Per task |
|---|---|---|---|
| A | a crafting table | 7.5 | 2 |
| B | a wooden pickaxe (so, mined cobblestone) | 12.5 | 2 |
| C | a placed furnace — smelting, ~10 s per operation | 20 | 3 |
Max score 100 (2 × 7.5 + 2 × 12.5 + 3 × 20). Targets are rolled per seed from a catalog of 53 recipes (25 A / 12 B / 16 C), and at least two are bulk targets (high counts), so you can't win on one-off crafts alone. Scoring is the usual partial credit × 3D distance — craft the items and be holding them near spawn when time runs out.